War Twat Hi(gher) Vis


[update: apparantly, something went fuck with the packing and upload - that'll teach me to keep plugging at things till I'm beyond tired. Hopefully, should be fixed now.]

A womans work is never done…

After a request from Silly Tuna over at NewRetro I thought I’d have a go at putting together a hi-vis version of War Twat. The original request was for a version of the game that could be played by folks who are colour blind, but I figured whilst I’m at it I’ll go the whole hog and do a high contrast version of the game.

It would have been a five minute job just to make a few changes but with the visuals tightly bound to the game then some changes throw the balance right off. Essentially, I had to tinker with War Twat so that you could actually see more things but it was still War Twat.

The game should, in theory, still be as difficult and blinding as ever. Or at least, I hope so. If not, it’s back to the drawing board. Anyway, none of this will make it into the next official version for a while so in the meantime if you want a version of War Twat that’s high on contrast and low on polyunsaturates then clicketh the linketh below:

War Twat Hi-Vis Version

:-(




I’ve really got to put some time into this, but my 360 will be going away soon.

Woo!


Today I finished the RR Compo 2008 rules. I’ve been putting off finalising them for about a fortnight now as it’s really just so not the most interesting way to spend a day and turns into an epic slog for a while. Also, all prizes that we have to date are now tucked in nice little prize related bundles ready for the big day when we can unleash them onto the public. In short, bar slight amendments for any additional prizes and a quick cash value tally up, we’re ready to roll on September 1st.

However, the entire day was made all the bettererest by a few folks getting back in touch with Andy late tonight with even more prizes for the competition. Andy has done a sterlingly fantastic job this year and all the sponsors have been more than generous with what they’ve thrown into the pot. So much so that I think when I do the final cash value tally after a brew, I’m probably going to break out into hives.

To restore the equilibrium, here’s a picture of Dita Von Teese.

War Twat Bug Fix


Uploaded a bug fix for War Twat which caused the player to magically disappear and lock the game up on death. Something I’ve been trying to trace since launch but couldn’t work my head round quite what I’d done to cause it.

Whilst putting a teabag in the bin earlier, I had an epiphany and saw the light. One 30 second fix later and she be sorted. Which is nice.

Also, if only to stop Tim asking, I’ve changed the links over to zip files. Anyone cheekily hotlinking to the direct downloads will be alright for a bit as the .rar files are still active.

Retro Remakes Competition Sponsors Round Up So Far


For those who haven’t been following the official Retro Remakes Competition 2008 blog, here’s a quick round up of the sponsors we’ve announced to date:

Acekard
Charlie’s Games
Clickteam
Game Socks
Pandora
Raptisoft
XGamestation
Zombie Cow Studios

And there’s still plenty more to come.

Links Round Up


Been a while since I’ve done one of these, but it’s either that or a massive fucking rant about how shite Bionic Commando:Rearmed turned out to be, so I’ll choose the happy option anyday ;)

Uncle’s 3d Starstrike released - around 3 years in the making and although I’ve had a rough copy since Xmas (as have RR subscribers) it’s finally out in the wild. It’s also fucking fantastic. As I was pointing out in a thread on RR with regards to Blaster, my 3d shooter time line of importance goes Star Wars/Blaster/3d Starstrike/Fuck all/Rez. Needless to say, I’m a happy bunny with it. Must try for high scores when time allows.

Developing for PSN and for Windows, Linux and Mac - following on from the handy guide to XBLA development, Alex has bunged up further articles shedding some light on the trials of choosing your platform to develop for. Excellent stuff as usual.

Cliffski vs The Pirates - I love a story with a happy ending.

The State Of The Casual Games Industry 2008 - scary stuff really. “Tetris wouldn’t be released today in the casual games space unless it had a story mode about you working your way across the world looking for clues about your missing uncle one Tetris round at a time”

TIGS Demake Compo - if all goes well, I should have an entry. Providing I clear up a few RR compo loose ends in time.

The First Week Of Braid - stats, stats, stats and well deserved success.

Luc Bernard vs Destructoid - RLLMUK thread because The Goring is on fire.

Tutorials Are Hard - Ste Pickford once more on the subject of user friendliness. Vaguely related, I think Braid got it just about bang the fuck on.

Lithium Leaf - to remind myself that I really must add them to my link list of places I read. You should too.

GWAN


A mate of mine has just released his first budget game. I glowed up the font. Because that’s what I do, sort of…

It’s not half bad at all, certainly worth a punt at £2. The nutter is trying to give me half the proceeds towards RR but I’d be happier if he kept the lot.

Go on, give him a leg up and make him a bit less skint.