Monthly Archives: April 2006

Does It Ever End?

showOdiogoReadNowButton (”111202″, “Does It Ever End?”, “7″, 290, 55);

showInitialOdiogoReadNowFrame (”111202″, “7″, 290, 0);

I swear this blog has been the kiss of death, I’ve barely managed to get anything done on VI since I decided to keep a record of the final stages of development. Its been almost a month now and I’ve barely had [...]

Congraturation! You Success!

showOdiogoReadNowButton (”111202″, “Congraturation! You Success!”, “6″, 290, 55);

showInitialOdiogoReadNowFrame (”111202″, “6″, 290, 0);

Well, thats pretty much the Automania graphics wrapped up aside from Wally, which I’m hanging on for someone to send me a rip of, as to be honest I’m terminally lazy in that respect.
Sent the main sheets over to Gordon last night and he [...]

Back With The Killer Again…

showOdiogoReadNowButton (”111202″, “Back With The Killer Again…”, “5″, 290, 55);

showInitialOdiogoReadNowFrame (”111202″, “5″, 290, 0);

So, its been a busy time since my last entry which has found me with next to no time to do anything codewise, between Mrs Bobs array of hospital appointments, an erratic sleep pattern, a small child and a fair amount of [...]

Nominal Entry

showOdiogoReadNowButton (”111202″, “Nominal Entry”, “4″, 290, 55);

showInitialOdiogoReadNowFrame (”111202″, “4″, 290, 0);

Ok, I convinced myself that I’ve got to do at least something today. And whilst its not a lot, its certainly useful. Luckily, I’d remembered that I was still short of an effect for the player death sequence, so - off to Particle Illusion [...]

Nothing to see here

showOdiogoReadNowButton (”111202″, “Nothing to see here”, “3″, 290, 55);

showInitialOdiogoReadNowFrame (”111202″, “3″, 290, 0);

Ah, isn’t it always the way? You start a development diary then have to spend the day doing a million and one other things instead? Just me then? Ah, typical.
I must admit I’m at that stage with the game where whats [...]

VI - The Story So Far