April 30, 2006 – 11:38 pm
showOdiogoReadNowButton (”111202″, “Does It Ever End?”, “7″, 290, 55);
showInitialOdiogoReadNowFrame (”111202″, “7″, 290, 0);
I swear this blog has been the kiss of death, I’ve barely managed to get anything done on VI since I decided to keep a record of the final stages of development. Its been almost a month now and I’ve barely had [...]
April 18, 2006 – 11:36 pm
showOdiogoReadNowButton (”111202″, “Congraturation! You Success!”, “6″, 290, 55);
showInitialOdiogoReadNowFrame (”111202″, “6″, 290, 0);
Well, thats pretty much the Automania graphics wrapped up aside from Wally, which I’m hanging on for someone to send me a rip of, as to be honest I’m terminally lazy in that respect.
Sent the main sheets over to Gordon last night and he [...]
April 17, 2006 – 11:34 pm
showOdiogoReadNowButton (”111202″, “Back With The Killer Again…”, “5″, 290, 55);
showInitialOdiogoReadNowFrame (”111202″, “5″, 290, 0);
So, its been a busy time since my last entry which has found me with next to no time to do anything codewise, between Mrs Bobs array of hospital appointments, an erratic sleep pattern, a small child and a fair amount of [...]
showOdiogoReadNowButton (”111202″, “Nominal Entry”, “4″, 290, 55);
showInitialOdiogoReadNowFrame (”111202″, “4″, 290, 0);
Ok, I convinced myself that I’ve got to do at least something today. And whilst its not a lot, its certainly useful. Luckily, I’d remembered that I was still short of an effect for the player death sequence, so - off to Particle Illusion [...]
showOdiogoReadNowButton (”111202″, “Nothing to see here”, “3″, 290, 55);
showInitialOdiogoReadNowFrame (”111202″, “3″, 290, 0);
Ah, isn’t it always the way? You start a development diary then have to spend the day doing a million and one other things instead? Just me then? Ah, typical.
I must admit I’m at that stage with the game where whats [...]