Deadeye

Posted by oddbob on July 20, 2006 · Lovingly Filed Under Other peoples games 
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Redpoints Deadeye is a few years old now, but due to the timeless nature of its design - still as fresh and funky as it ever was. Although I’d tried the demo prior to the full versions release, for some reason I’d not really got round to picking up the full version until a few months back. Basically, as soon as I remembered it existed and that I was missing out on some fantastic shooting action it was a case of diving into my eternally dwindled paypal account and firing off the order.

Why I hadn’t done this before then, I have no idea. Deadeye is a beautiful old school shooter with more than its fair share of more modern tricks under its sleeve. Where Deadeye really excels though is encouraging you to score as highly as possible. Whilst at the core of most shmups is the urge to top the table and progress further, Deadeye encourages you by throwing a number of bonuses for you to earn - from no miss bonuses, style bonuses to the deadeye bonus itself - plenty of opportunities to maximise your score. At the heart of the scoring system is the “risky” bonus, where you aim to shoot the enemies as they’re as close to your craft as possible thus giving you a shield that enables you to absorb bullets to up the score multiplier.

Sounds easy? Well, on the early levels - definitely. But of course, that aint gonna last for long. Soon it becomes a heartpounding test of precision and skill to get the risky bonus, especially on some of the later onslaught waves. Never frustrating, always fair and with a ton of unlockables, Deadeye is highly recommended and shows what can really be done with the Galaga/Galaxian style when in the hands of shmup masters.

Deadeye

Deadeye

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