Things and stuff

Posted by oddbob on December 6, 2006 · Lovingly Filed Under Personal 
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Not dead yet…just very very busy. Sadly, time I wanted to spend on G-Force was spent getting exasperated on the internets last week with the then approaching RR Competition results deadline, followed by the inevitable fall out. We didn’t manage to get all the scripts finished and working until an hour before the results were due to go out, so we pushed that one right to the bone and then some.

Luckily, aside from the obligatory ten page epic argument, it all went pretty smoothly and I’m incredibly fucking proud of what a proportion of the entrants managed to achieve with their entries. There’s some superb games come out of the competition and more importantly, its now been proved that accessibility in gaming is a viable option. That makes I very happy indeed - and Barries offered some very nice suggestions for stuff he’d like me to throw into G-Force…and who am I to refuse?

So, G-Force - where are we at…? Gamewise - all done bar a front end and the accessibility options. The music and new speech sound fantastic and I’ve took on board a few requests from the RR forums - namely for a level indicator and changing backgrounds. Apologies to The Arsecast Host but there won’t be anymore enemies added other than those in the original game.

And Jet Set Willy Online, it is finished. I’ve got the final final final final (amazing how many final versions you go through really) sitting on my hard drive which landed a couple of hours ago.

It’ll be launched jointly with Way of the Rodent and Bag Full Of Wrong, with Stu adding a page to Ovine at a later date I believe. Its been a joint effort thats took a fair bit of mucking in from all involved and even on the last test a few nights ago, I was still playing it with a massive grin on my face. Hang in there, because it’ll be in your hands before you know it. If you fancy a gander at what to expect ingame, the manual is online at Bag Full Of Wrong now, expect more to appear over the next few days on Bag Full as we run up to launch.

Looking round the internets at my usual haunts I’ve barely had time to scan it looks like there’s a load of delicious looking indie games for me to try when things calm back down a bit, so hopefully I can spare some time inbetween projects to get back on with some reviews instead of consoling myself with Cassette 50 games.

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