Tum te tum
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Ok, so I’ve taken the best part of a fortnight off from doing pretty much anything since getting Beast Invaders 3 out the door - although no doubt, my idea of a fortnight off is a little different to everybody elses.
Aside from being infinitely cheered up by a collection of rather fine Mii’s courtesy of the RR and Rodent chaps and chappesses, doing a bit of nipping away at JSWO (only one map fix this time round, we’re getting better) and attempting to get an S on that bastard last course on Platinum mode in Excite Truck, I’ve not been sitting at the computer much. Hence, distinct lack of blogging, and only minimal forum swearage over Jets N Guns and Saturdays abomination of Dr Who. (Ok, I don’t think the Dr Who was minimal swearage ;)). Weirdly, I also haven’t had a cup of tea in that fortnight. Maybe there is a direct correlation between amount of caffeine inhumed and amount of development work done?
So, back on the wagon this week then with a couple of things to do. First up on my list of stuff to clear off that doodling I wanted to do - certainly, its not a biggy and probably a day or so’s doodling to get things up to scratch. I have chipped at bits in the past fortnight, but nothing especially substantial. I’ll post a few bits and bobs up as I do them over the next couple of days as and when I finish them.
And proving that my idea of doing very little at the computer is partly kidding myself, I’ve also managed to completely gut the Beast Invaders 3 code ready for what I want to do with it next. If the plan works, then I’m sure there’ll be a few happy people out there with how it goes, I’m sure there’ll be an equal amount of people thinking “cunt” too, but hey ho. I’ve discussed this idea with a few folks now, and it *is* a pretty hefty undertaking, but with GeeKay back on board for the music and a lot of support from the inner circle of RR admin and mod-dom I might just be able to pull this off.
I don’t really want to say too much about it though because there’s a good chance it may not come to fruition how I’m planning. The prototype stuff I’ve cobbled together from the usable parts of BI3 is nice though, so colour me fairly confident that if nothing else, I’ll get a fairly decent game out of it. Wether I can generate enough interesting content though to make it proper is the sticking point.
To which end, I’m approaching this a little differently, but thats for another post methinks.
Mainly though, I want to get these pixels out of the way, get G-Force wrapped after a 2 week project turned into the best part of a year then concentrate on project MFOR. And no, I’m not telling you what that stands for because it’ll completely give the game away
Right, time to open ProMotion methinks and get down and dirty with some pixels, I’d just like to drop a quick congratulations and a nod to Bill for reaching the 1000 posts mark on The2Bears - a blog which, if you don’t read and you have anything more than a passing regard for shmups then you’re a fool, and a big wave to Rich of Chaos Groove who gets some lovely words said about him by Mike of Blitwise in this months otherwise tedious Indie developer podcast. (Its lucky that Mike has enough character to carry the interview, really because without some spark the whole thing would be a bit of a write off)
Speak your brains
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