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	<title>Comments on: Sound Effects</title>
	<atom:link href="http://www.merseyremakes.co.uk/gibber/2007/06/15/sound-effects/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.merseyremakes.co.uk/gibber/2007/06/15/sound-effects/</link>
	<description>Retro Remakes, Freeware, Reviews and Downloads from that bloke who runs Retro Remakes.</description>
	<pubDate>Tue, 06 Jan 2009 09:04:51 +0000</pubDate>
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		<title>By: nzo</title>
		<link>http://www.merseyremakes.co.uk/gibber/2007/06/15/sound-effects/comment-page-1/#comment-14676</link>
		<dc:creator>nzo</dc:creator>
		<pubDate>Sun, 17 Feb 2008 19:44:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.merseyremakes.co.uk/gibber/2007/06/15/sound-effects/#comment-14676</guid>
		<description>Cheers for these: will be interesting. I tend to spend ages twiddling with SFX as well as I agree that they are a hugely important aspect. If I was making money from remakes, I`d be buying some of the fx from sounddogs, as their library is huge.</description>
		<content:encoded><![CDATA[<p>Cheers for these: will be interesting. I tend to spend ages twiddling with SFX as well as I agree that they are a hugely important aspect. If I was making money from remakes, I`d be buying some of the fx from sounddogs, as their library is huge.</p>
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		<title>By: Juris Purins</title>
		<link>http://www.merseyremakes.co.uk/gibber/2007/06/15/sound-effects/comment-page-1/#comment-7793</link>
		<dc:creator>Juris Purins</dc:creator>
		<pubDate>Fri, 06 Jul 2007 20:37:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.merseyremakes.co.uk/gibber/2007/06/15/sound-effects/#comment-7793</guid>
		<description>Thanks for the info as your sounds are some of the best! ( the GForce effects being my favs ) I didn't realize that the old Fruity Loops had transmorgrified into FLStudio. I'm convinced I've been hearing alot of Vocoder effects in your games too.</description>
		<content:encoded><![CDATA[<p>Thanks for the info as your sounds are some of the best! ( the GForce effects being my favs ) I didn&#8217;t realize that the old Fruity Loops had transmorgrified into FLStudio. I&#8217;m convinced I&#8217;ve been hearing alot of Vocoder effects in your games too.</p>
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		<title>By: oddbob</title>
		<link>http://www.merseyremakes.co.uk/gibber/2007/06/15/sound-effects/comment-page-1/#comment-7703</link>
		<dc:creator>oddbob</dc:creator>
		<pubDate>Tue, 03 Jul 2007 04:04:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.merseyremakes.co.uk/gibber/2007/06/15/sound-effects/#comment-7703</guid>
		<description>Usually - FLStudio, a ruck of VST's and far too much time spent tweaking tiny details to get what I want.

Quadrasid makes a nice base for old school sounds - its not exactly bargain bucket but there's nary a better SID emulator I don't think. NES stuff, Peach is ace albeit sample based.

The rest of it comes from a huge bank of VST's, which I just tend to sit down, throw one open and twiddle till I get the sound I'm after. I've got a whole ruck of stuff on a disk somewhere that I could throw up but I'm convinced its either been caught in the Drawer of Doom or filed in one of the boxes in the hall we've packed up.

Either way, I'll try and keep slinging these out on a reasonably irregular basis so that there's more sounds out there.</description>
		<content:encoded><![CDATA[<p>Usually - FLStudio, a ruck of VST&#8217;s and far too much time spent tweaking tiny details to get what I want.</p>
<p>Quadrasid makes a nice base for old school sounds - its not exactly bargain bucket but there&#8217;s nary a better SID emulator I don&#8217;t think. NES stuff, Peach is ace albeit sample based.</p>
<p>The rest of it comes from a huge bank of VST&#8217;s, which I just tend to sit down, throw one open and twiddle till I get the sound I&#8217;m after. I&#8217;ve got a whole ruck of stuff on a disk somewhere that I could throw up but I&#8217;m convinced its either been caught in the Drawer of Doom or filed in one of the boxes in the hall we&#8217;ve packed up.</p>
<p>Either way, I&#8217;ll try and keep slinging these out on a reasonably irregular basis so that there&#8217;s more sounds out there.</p>
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		<title>By: Juris Purins</title>
		<link>http://www.merseyremakes.co.uk/gibber/2007/06/15/sound-effects/comment-page-1/#comment-7694</link>
		<dc:creator>Juris Purins</dc:creator>
		<pubDate>Mon, 02 Jul 2007 20:32:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.merseyremakes.co.uk/gibber/2007/06/15/sound-effects/#comment-7694</guid>
		<description>Thanks for putting up these sound effects. Now the biggie question is : what do you use to make these with? I'm always looking for interesting tools to play with ( besides my own that is )</description>
		<content:encoded><![CDATA[<p>Thanks for putting up these sound effects. Now the biggie question is : what do you use to make these with? I&#8217;m always looking for interesting tools to play with ( besides my own that is )</p>
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		<title>By: Richard Phipps</title>
		<link>http://www.merseyremakes.co.uk/gibber/2007/06/15/sound-effects/comment-page-1/#comment-7314</link>
		<dc:creator>Richard Phipps</dc:creator>
		<pubDate>Fri, 15 Jun 2007 11:40:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.merseyremakes.co.uk/gibber/2007/06/15/sound-effects/#comment-7314</guid>
		<description>Hurrah!!

Thanks a lot. I always have problems getting good sounds.</description>
		<content:encoded><![CDATA[<p>Hurrah!!</p>
<p>Thanks a lot. I always have problems getting good sounds.</p>
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