Infected Again…

April 13, 2008 · Filed Under Development Log · 3 Comments 

It’s been a funny couple of days in Bob Towers, nose to the grindstone and all that on the VI Reboot given it’s got to be out the door by the end of June. However, great amusement was taken yesterday when I stumbled once more upon the blog of a veteran industry marketer, this time attempting to revise his own former companies history. Which y’know, wouldn’t have been so bad if the entire sordid affair hadn’t been documented well in magazines, in an infamous documentary and from other parties involved over the years. Quite bizarre behaviour all told and I’m still struggling over 24 hours later to fathom out what the selective tilting of facts and finger pointing at bogeymen was supposed to achieve…

People, as they say, are weird.

Anyway, I’m not going to waste any more thought processes on that most curious of incidents and move swiftly along to VI and it’s resurrection.

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Getting It Wrong: Battlezone

April 11, 2008 · Filed Under Articles, Featured · 1 Comment 

It’s easy to laugh at lacklustre ports of games foisted out into the world by developers and publishers with nary a clue as to what made the original game so absolutely special. For all the time this reporters fading memory stretches back to, he can barely recall a point in time when there wasn’t a flood of poorly ported or abysmally realised games that made their way from one format to another.

For most classic arcade games that received an “official” port in the dark and dusty days of the 8 bits, somewhere a tear was shed. Electric Dream’s official port of Tempest was a mockery, and the less said about the prototype for the 2600 the better. Konami had Nemesis/Gradius obliterated at the hands of the porters. The list, sadly, is endless. More worryingly, the behaviour hasn’t quite died out yet…

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This is the neeeeews…

April 10, 2008 · Filed Under Development Log · 2 Comments 

Bing Bong. Jet Set Willy Online 3.x coming soon.

Yup, it’s been a long time a coming, but Stu is finally back on JSWO. Which means, well, we’re all back on JSWO as soon as Stu is ready to fire his bits over. Weirdly enough, only last week I started putting the manual together properly as something non-brainy to do, so a pleasant surprise to get the calling. You’ll be glad to know the game is finally going to ship with a map editor… as for the rest of the new features? Dunno yet. We’re still thinking.

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