<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: What would you do&#8230;</title>
	<atom:link href="http://www.merseyremakes.co.uk/gibber/2009/02/what-would-you-do/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.merseyremakes.co.uk/gibber/2009/02/what-would-you-do/</link>
	<description>We Make The Cops Look Dumb - Seeking High Scores Even In The Laser&#039;s Mouth</description>
	<lastBuildDate>Tue, 24 Aug 2010 11:56:44 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
	<item>
		<title>By: oddbob</title>
		<link>http://www.merseyremakes.co.uk/gibber/2009/02/what-would-you-do/comment-page-1/#comment-27</link>
		<dc:creator>oddbob</dc:creator>
		<pubDate>Tue, 17 Feb 2009 02:58:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.merseyremakes.co.uk/gibber/?p=27#comment-27</guid>
		<description>GM7 mateyman. The only &quot;plugin&quot; I use is Smayd&#039;s Treble .dll to handle the sound. 

Saves on a lot of &quot;unexpected errors&quot; that way.</description>
		<content:encoded><![CDATA[<p>GM7 mateyman. The only &#8220;plugin&#8221; I use is Smayd&#8217;s Treble .dll to handle the sound. </p>
<p>Saves on a lot of &#8220;unexpected errors&#8221; that way.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gabe McGrath</title>
		<link>http://www.merseyremakes.co.uk/gibber/2009/02/what-would-you-do/comment-page-1/#comment-25</link>
		<dc:creator>Gabe McGrath</dc:creator>
		<pubDate>Mon, 16 Feb 2009 11:59:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.merseyremakes.co.uk/gibber/?p=27#comment-25</guid>
		<description>Bob, I read somewhere that SY!NSO! was made using Gamemaker. Is that so?  If so, which version &amp; what plugins?</description>
		<content:encoded><![CDATA[<p>Bob, I read somewhere that SY!NSO! was made using Gamemaker. Is that so?  If so, which version &amp; what plugins?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rob Fearon</title>
		<link>http://www.merseyremakes.co.uk/gibber/2009/02/what-would-you-do/comment-page-1/#comment-24</link>
		<dc:creator>Rob Fearon</dc:creator>
		<pubDate>Wed, 11 Feb 2009 19:41:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.merseyremakes.co.uk/gibber/?p=27#comment-24</guid>
		<description>Nowt Mr Rich, I much prefer that route. But I do keep some notes of &quot;stuff to try&quot; as I&#039;d forget my arse if it wasn&#039;t glued on!

And aye, love Dessgeega&#039;s pixel stuff. The Joust-y ones just posted were fantastic.</description>
		<content:encoded><![CDATA[<p>Nowt Mr Rich, I much prefer that route. But I do keep some notes of &#8220;stuff to try&#8221; as I&#8217;d forget my arse if it wasn&#8217;t glued on!</p>
<p>And aye, love Dessgeega&#8217;s pixel stuff. The Joust-y ones just posted were fantastic.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Richard Phipps</title>
		<link>http://www.merseyremakes.co.uk/gibber/2009/02/what-would-you-do/comment-page-1/#comment-23</link>
		<dc:creator>Richard Phipps</dc:creator>
		<pubDate>Wed, 11 Feb 2009 19:03:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.merseyremakes.co.uk/gibber/?p=27#comment-23</guid>
		<description>What&#039;s wrong with organic design (seeing what works and what doesn&#039;t).. ?
I think it&#039;s a better way to go than for a written unchangeable plan that just doesn&#039;t work in a game.

BTW: Have you seen this? (Octopus revenge!)

http://www.auntiepixelante.com/wp-content/uploads/2009/02/squishtopus.gif</description>
		<content:encoded><![CDATA[<p>What&#8217;s wrong with organic design (seeing what works and what doesn&#8217;t).. ?<br />
I think it&#8217;s a better way to go than for a written unchangeable plan that just doesn&#8217;t work in a game.</p>
<p>BTW: Have you seen this? (Octopus revenge!)</p>
<p><a href="http://www.auntiepixelante.com/wp-content/uploads/2009/02/squishtopus.gif" rel="nofollow">http://www.auntiepixelante.com/wp-content/uploads/2009/02/squishtopus.gif</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: oddbob</title>
		<link>http://www.merseyremakes.co.uk/gibber/2009/02/what-would-you-do/comment-page-1/#comment-22</link>
		<dc:creator>oddbob</dc:creator>
		<pubDate>Wed, 11 Feb 2009 03:53:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.merseyremakes.co.uk/gibber/?p=27#comment-22</guid>
		<description>Nevar!</description>
		<content:encoded><![CDATA[<p>Nevar!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: oddbob</title>
		<link>http://www.merseyremakes.co.uk/gibber/2009/02/what-would-you-do/comment-page-1/#comment-21</link>
		<dc:creator>oddbob</dc:creator>
		<pubDate>Wed, 11 Feb 2009 03:52:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.merseyremakes.co.uk/gibber/?p=27#comment-21</guid>
		<description>At least SY!NSO! defaulted to the most basic setting, so I&#039;m not too unhappy with the end results. More, as I say, that the extra mode was entirely superfluous and that&#039;s not something I want to repeat.

I&#039;d sooner something have a reason for existing in the game other than &quot;because I can&quot;. It&#039;s probably going to be quite a long trawl for whatever I&#039;m going to call the next game because of this given I won&#039;t know what stuff works from my scribbly notes until they&#039;re in and running proper. I forsee a lot of &quot;oh well, that didn&#039;t - kill it&quot; situations.

And I still claim that anyone who says the effects on SG hide the action are missing the whole point of it.</description>
		<content:encoded><![CDATA[<p>At least SY!NSO! defaulted to the most basic setting, so I&#8217;m not too unhappy with the end results. More, as I say, that the extra mode was entirely superfluous and that&#8217;s not something I want to repeat.</p>
<p>I&#8217;d sooner something have a reason for existing in the game other than &#8220;because I can&#8221;. It&#8217;s probably going to be quite a long trawl for whatever I&#8217;m going to call the next game because of this given I won&#8217;t know what stuff works from my scribbly notes until they&#8217;re in and running proper. I forsee a lot of &#8220;oh well, that didn&#8217;t &#8211; kill it&#8221; situations.</p>
<p>And I still claim that anyone who says the effects on SG hide the action are missing the whole point of it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Richard Phipps</title>
		<link>http://www.merseyremakes.co.uk/gibber/2009/02/what-would-you-do/comment-page-1/#comment-19</link>
		<dc:creator>Richard Phipps</dc:creator>
		<pubDate>Tue, 10 Feb 2009 18:11:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.merseyremakes.co.uk/gibber/?p=27#comment-19</guid>
		<description>As long as the pixels don&#039;t hide the action then I think nice effects are fine. but clearly for some people Space Giraffe and SY!NSO! did..</description>
		<content:encoded><![CDATA[<p>As long as the pixels don&#8217;t hide the action then I think nice effects are fine. but clearly for some people Space Giraffe and SY!NSO! did..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sokurah</title>
		<link>http://www.merseyremakes.co.uk/gibber/2009/02/what-would-you-do/comment-page-1/#comment-18</link>
		<dc:creator>Sokurah</dc:creator>
		<pubDate>Tue, 10 Feb 2009 15:54:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.merseyremakes.co.uk/gibber/?p=27#comment-18</guid>
		<description>&gt;In this case, the one thing I won’t be doing on my next game is going for pixel
&gt;overload. I’m left asking myself what actual use were the effects in it? Aside
&gt;from a bit of pixelly masturbation, they have absolutely no reason to be there.

Aww, it&#039;s beautiful. Our Bob is growing up. ;-)</description>
		<content:encoded><![CDATA[<p>&gt;In this case, the one thing I won’t be doing on my next game is going for pixel<br />
&gt;overload. I’m left asking myself what actual use were the effects in it? Aside<br />
&gt;from a bit of pixelly masturbation, they have absolutely no reason to be there.</p>
<p>Aww, it&#8217;s beautiful. Our Bob is growing up. <img src='http://www.merseyremakes.co.uk/gibber/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: oddbob</title>
		<link>http://www.merseyremakes.co.uk/gibber/2009/02/what-would-you-do/comment-page-1/#comment-15</link>
		<dc:creator>oddbob</dc:creator>
		<pubDate>Tue, 10 Feb 2009 00:40:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.merseyremakes.co.uk/gibber/?p=27#comment-15</guid>
		<description>Definitely less bullets!

Although SY!NSO! didn&#039;t have that many bullets either ;)</description>
		<content:encoded><![CDATA[<p>Definitely less bullets!</p>
<p>Although SY!NSO! didn&#8217;t have that many bullets either <img src='http://www.merseyremakes.co.uk/gibber/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Richard Phipps</title>
		<link>http://www.merseyremakes.co.uk/gibber/2009/02/what-would-you-do/comment-page-1/#comment-13</link>
		<dc:creator>Richard Phipps</dc:creator>
		<pubDate>Mon, 09 Feb 2009 19:39:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.merseyremakes.co.uk/gibber/?p=27#comment-13</guid>
		<description>Less bullets, more game? :)</description>
		<content:encoded><![CDATA[<p>Less bullets, more game? <img src='http://www.merseyremakes.co.uk/gibber/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
</channel>
</rss>
