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	<title>Comments on: A handbag?</title>
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	<link>http://www.merseyremakes.co.uk/gibber/2009/03/a-handbag/</link>
	<description>...and you will know us by the typing of the dead. Rob Fearon on the making of and the playing of videogames (one word)</description>
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		<title>By: Rob Fearon</title>
		<link>http://www.merseyremakes.co.uk/gibber/2009/03/a-handbag/comment-page-1/#comment-60</link>
		<dc:creator>Rob Fearon</dc:creator>
		<pubDate>Tue, 31 Mar 2009 02:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.merseyremakes.co.uk/gibber/?p=94#comment-60</guid>
		<description>Matt, I know how you feel with regards to trying to appeal to others. I don&#039;t think the way I see things and ensuring other people are catered for are necessarily mutually exclusive things.

I was quite happy with the way I approached SYNSO in one respect. I had the game I wanted to write there, but went back for another pass of the code (or twelve) to go back and add optional stuff so that people could tailor it to their needs. Of course, this isn&#039;t always a sensible option depending on just how much complexity you&#039;ve built into it - but I don&#039;t see the harm in letting people &quot;break&quot; my design. I did it to a lesser degree with the separate colour blindness version of WT. There&#039;s a thread on Rodent somewhere with a running commentary of feedback and me adding stuff accordingly if you ever get bored and fancy a shit read ;)

I still end up with the game I wanted and other people get to tinker with it a bit to shape it to their needs. &#039;Course, you can&#039;t please everybody as the opposing reviews in RGCD prove but if it breaks down at least one barrier between someone else being able to play it and enjoying it, it&#039;s worth the time to do.

And, oh, the small things. They&#039;re my favourite parts. Where I felt I went wrong with SYNSO was in adding stuff because I sort of felt that was what was expected. I threw in an effects overload for a game that would have been better served with subtlety. I&#039;m still quite proud of sandwiching in the Think Of A Number theme and a ruck of Luke Haines lyrics though. It&#039;s likely no-one else knows they&#039;re actually there (except KG but that&#039;s probably only because I told him!) but I spent hours trying to get the Think Of A Number loop to fit with Gordon&#039;s music. 

I&#039;d probably go spare without doing stuff like that. And besides, anyone can create an engine and get something moving around screen - some bugger has to take the time to do really anal amounts of tinkering.

Rich - ta! Now finish Pixe or I&#039;m going to have to plump up for an upgrade to Pro Motion soon ;)

Gnome - I dunno, but I&#039;d like to see what would have happened if Kafka had made a game...</description>
		<content:encoded><![CDATA[<p>Matt, I know how you feel with regards to trying to appeal to others. I don&#8217;t think the way I see things and ensuring other people are catered for are necessarily mutually exclusive things.</p>
<p>I was quite happy with the way I approached SYNSO in one respect. I had the game I wanted to write there, but went back for another pass of the code (or twelve) to go back and add optional stuff so that people could tailor it to their needs. Of course, this isn&#8217;t always a sensible option depending on just how much complexity you&#8217;ve built into it &#8211; but I don&#8217;t see the harm in letting people &#8220;break&#8221; my design. I did it to a lesser degree with the separate colour blindness version of WT. There&#8217;s a thread on Rodent somewhere with a running commentary of feedback and me adding stuff accordingly if you ever get bored and fancy a shit read <img src='http://www.merseyremakes.co.uk/gibber/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>I still end up with the game I wanted and other people get to tinker with it a bit to shape it to their needs. &#8216;Course, you can&#8217;t please everybody as the opposing reviews in RGCD prove but if it breaks down at least one barrier between someone else being able to play it and enjoying it, it&#8217;s worth the time to do.</p>
<p>And, oh, the small things. They&#8217;re my favourite parts. Where I felt I went wrong with SYNSO was in adding stuff because I sort of felt that was what was expected. I threw in an effects overload for a game that would have been better served with subtlety. I&#8217;m still quite proud of sandwiching in the Think Of A Number theme and a ruck of Luke Haines lyrics though. It&#8217;s likely no-one else knows they&#8217;re actually there (except KG but that&#8217;s probably only because I told him!) but I spent hours trying to get the Think Of A Number loop to fit with Gordon&#8217;s music. </p>
<p>I&#8217;d probably go spare without doing stuff like that. And besides, anyone can create an engine and get something moving around screen &#8211; some bugger has to take the time to do really anal amounts of tinkering.</p>
<p>Rich &#8211; ta! Now finish Pixe or I&#8217;m going to have to plump up for an upgrade to Pro Motion soon <img src='http://www.merseyremakes.co.uk/gibber/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Gnome &#8211; I dunno, but I&#8217;d like to see what would have happened if Kafka had made a game&#8230;</p>
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		<title>By: gnome</title>
		<link>http://www.merseyremakes.co.uk/gibber/2009/03/a-handbag/comment-page-1/#comment-55</link>
		<dc:creator>gnome</dc:creator>
		<pubDate>Mon, 30 Mar 2009 20:39:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.merseyremakes.co.uk/gibber/?p=94#comment-55</guid>
		<description>Which reminds me... can you imagine Franz Kafka trying to write something he&#039;d thought would actually be popular?</description>
		<content:encoded><![CDATA[<p>Which reminds me&#8230; can you imagine Franz Kafka trying to write something he&#8217;d thought would actually be popular?</p>
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		<title>By: Richard Phipps</title>
		<link>http://www.merseyremakes.co.uk/gibber/2009/03/a-handbag/comment-page-1/#comment-51</link>
		<dc:creator>Richard Phipps</dc:creator>
		<pubDate>Mon, 30 Mar 2009 16:33:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.merseyremakes.co.uk/gibber/?p=94#comment-51</guid>
		<description>Great article</description>
		<content:encoded><![CDATA[<p>Great article</p>
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		<title>By: MattHermit</title>
		<link>http://www.merseyremakes.co.uk/gibber/2009/03/a-handbag/comment-page-1/#comment-50</link>
		<dc:creator>MattHermit</dc:creator>
		<pubDate>Mon, 30 Mar 2009 15:59:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.merseyremakes.co.uk/gibber/?p=94#comment-50</guid>
		<description>Excellent post sir. A fine manifesto.

I find it tricky about halfway through a project not to get caught up in appealing to players other than myself, which is annoying, the man on the street being a c**t and all.

How does this fit in with you thinking too much time was spent on SYNSO perfecting tiny details? For me those tiny details, areas of my personal interest, are one of my main motivations, even if most players can&#039;t even detect the distorted expletive when you loose a life.</description>
		<content:encoded><![CDATA[<p>Excellent post sir. A fine manifesto.</p>
<p>I find it tricky about halfway through a project not to get caught up in appealing to players other than myself, which is annoying, the man on the street being a c**t and all.</p>
<p>How does this fit in with you thinking too much time was spent on SYNSO perfecting tiny details? For me those tiny details, areas of my personal interest, are one of my main motivations, even if most players can&#8217;t even detect the distorted expletive when you loose a life.</p>
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		<title>By: gnome</title>
		<link>http://www.merseyremakes.co.uk/gibber/2009/03/a-handbag/comment-page-1/#comment-49</link>
		<dc:creator>gnome</dc:creator>
		<pubDate>Mon, 30 Mar 2009 14:48:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.merseyremakes.co.uk/gibber/?p=94#comment-49</guid>
		<description>What an excellent piece and one I whole-heartedly agree with too. Actually, I&#039;d go on and say that actually wanting to play a game should be the only reason to make one. Any, uhm, market consideration -while definitely understandable- would only make matters worse. same thing applies to any kind of art mind... Oh, and really do hope the missus is fine.

Cheers!</description>
		<content:encoded><![CDATA[<p>What an excellent piece and one I whole-heartedly agree with too. Actually, I&#8217;d go on and say that actually wanting to play a game should be the only reason to make one. Any, uhm, market consideration -while definitely understandable- would only make matters worse. same thing applies to any kind of art mind&#8230; Oh, and really do hope the missus is fine.</p>
<p>Cheers!</p>
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