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	<title>Comments on: 100% Marketing Success Tips For Indie Games</title>
	<atom:link href="http://www.merseyremakes.co.uk/gibber/2009/03/how-not-to-market-your-indie-game/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.merseyremakes.co.uk/gibber/2009/03/how-not-to-market-your-indie-game/</link>
	<description>...and you will know us by the typing of the dead. Rob Fearon on the making of and the playing of videogames (one word)</description>
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		<title>By: Marketing the Moose &#124; Talking Moose</title>
		<link>http://www.merseyremakes.co.uk/gibber/2009/03/how-not-to-market-your-indie-game/comment-page-1/#comment-5395</link>
		<dc:creator>Marketing the Moose &#124; Talking Moose</dc:creator>
		<pubDate>Wed, 18 Jan 2012 05:40:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.merseyremakes.co.uk/gibber/?p=142#comment-5395</guid>
		<description>[...] merseyremakes, quoting Phil Fish and Kyle Gabblers. 1) The Press Release is King. Mail it out, then don&#8217;t [...]</description>
		<content:encoded><![CDATA[<p>[...] merseyremakes, quoting Phil Fish and Kyle Gabblers. 1) The Press Release is King. Mail it out, then don&#8217;t [...]</p>
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	<item>
		<title>By: Twitch</title>
		<link>http://www.merseyremakes.co.uk/gibber/2009/03/how-not-to-market-your-indie-game/comment-page-1/#comment-2260</link>
		<dc:creator>Twitch</dc:creator>
		<pubDate>Wed, 06 Apr 2011 00:53:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.merseyremakes.co.uk/gibber/?p=142#comment-2260</guid>
		<description>This article&#039;s advice is pure gold, everyone who assumes that it is sarcasm and doesn&#039;t follow it to the letter is a complete fool and clearly has no idea what they are doing.</description>
		<content:encoded><![CDATA[<p>This article&#8217;s advice is pure gold, everyone who assumes that it is sarcasm and doesn&#8217;t follow it to the letter is a complete fool and clearly has no idea what they are doing.</p>
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	<item>
		<title>By: Gamer</title>
		<link>http://www.merseyremakes.co.uk/gibber/2009/03/how-not-to-market-your-indie-game/comment-page-1/#comment-1640</link>
		<dc:creator>Gamer</dc:creator>
		<pubDate>Tue, 11 Jan 2011 15:50:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.merseyremakes.co.uk/gibber/?p=142#comment-1640</guid>
		<description>I&#039;m planning an MMO as my first game project.  Like WOW (but with Starcraft 2 rolled in), only better.  II will get 10 team members for free through forums, offering a profit-share system.  Figure I can bash it out in a couple of months.

When it comes to the marketing, I will follow this excellent guide verbatim.  Don&#039;t worry, I&#039;ll be sure to give you a kickback when the millions roll in!</description>
		<content:encoded><![CDATA[<p>I&#8217;m planning an MMO as my first game project.  Like WOW (but with Starcraft 2 rolled in), only better.  II will get 10 team members for free through forums, offering a profit-share system.  Figure I can bash it out in a couple of months.</p>
<p>When it comes to the marketing, I will follow this excellent guide verbatim.  Don&#8217;t worry, I&#8217;ll be sure to give you a kickback when the millions roll in!</p>
]]></content:encoded>
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	<item>
		<title>By: The Big List Of Indie Marketing And Business Tips</title>
		<link>http://www.merseyremakes.co.uk/gibber/2009/03/how-not-to-market-your-indie-game/comment-page-1/#comment-754</link>
		<dc:creator>The Big List Of Indie Marketing And Business Tips</dc:creator>
		<pubDate>Tue, 17 Aug 2010 15:31:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.merseyremakes.co.uk/gibber/?p=142#comment-754</guid>
		<description>[...] 100% Marketing Success Tips For Indie Games (Rob Fearon) [...]</description>
		<content:encoded><![CDATA[<p>[...] 100% Marketing Success Tips For Indie Games (Rob Fearon) [...]</p>
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	<item>
		<title>By: The Idiot&#8217;s Guide to Marketing Your Indie Game &#171; Independently-Speaking.com</title>
		<link>http://www.merseyremakes.co.uk/gibber/2009/03/how-not-to-market-your-indie-game/comment-page-1/#comment-273</link>
		<dc:creator>The Idiot&#8217;s Guide to Marketing Your Indie Game &#171; Independently-Speaking.com</dc:creator>
		<pubDate>Sun, 13 Dec 2009 12:17:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.merseyremakes.co.uk/gibber/?p=142#comment-273</guid>
		<description>[...] a bunch of articles on how to get your indie game out there. Kieron Gillen banged on about it. Rob Fearon put a sarcastic twist on it. Rodain Joubert 4-paged the sucker. Yet while each is giving it to the masses straight, it would [...]</description>
		<content:encoded><![CDATA[<p>[...] a bunch of articles on how to get your indie game out there. Kieron Gillen banged on about it. Rob Fearon put a sarcastic twist on it. Rodain Joubert 4-paged the sucker. Yet while each is giving it to the masses straight, it would [...]</p>
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	<item>
		<title>By: Craig</title>
		<link>http://www.merseyremakes.co.uk/gibber/2009/03/how-not-to-market-your-indie-game/comment-page-1/#comment-59</link>
		<dc:creator>Craig</dc:creator>
		<pubDate>Mon, 30 Mar 2009 22:35:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.merseyremakes.co.uk/gibber/?p=142#comment-59</guid>
		<description>Embryonic lifeforms - no thanks!</description>
		<content:encoded><![CDATA[<p>Embryonic lifeforms &#8211; no thanks!</p>
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	<item>
		<title>By: Mr_Staypuft</title>
		<link>http://www.merseyremakes.co.uk/gibber/2009/03/how-not-to-market-your-indie-game/comment-page-1/#comment-57</link>
		<dc:creator>Mr_Staypuft</dc:creator>
		<pubDate>Mon, 30 Mar 2009 21:02:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.merseyremakes.co.uk/gibber/?p=142#comment-57</guid>
		<description>Bob, thankyou for your very good tips.
I don&#039;t need your marketing advice yet - my game is not yet complete.

But I do have a great idea for a game - a kind of cross between Command &amp; Conquer, and World of Warcraft. (but better than both)

As soon as I recruit someone to do the programming, graphics &amp; music (using your forum tips) I should have &quot;World of Conquer&quot; done in about 6 months.  (Maybe 12 months tops)

And, when I&#039;ve sold my first 50,000 copies, I will fly (first class, thanks indie games buyers) to the UK to thank you personally Bob.

So, see you in 18 months!!

PS: I think there&#039;s a mistake in the URL for this post?</description>
		<content:encoded><![CDATA[<p>Bob, thankyou for your very good tips.<br />
I don&#8217;t need your marketing advice yet &#8211; my game is not yet complete.</p>
<p>But I do have a great idea for a game &#8211; a kind of cross between Command &amp; Conquer, and World of Warcraft. (but better than both)</p>
<p>As soon as I recruit someone to do the programming, graphics &amp; music (using your forum tips) I should have &#8220;World of Conquer&#8221; done in about 6 months.  (Maybe 12 months tops)</p>
<p>And, when I&#8217;ve sold my first 50,000 copies, I will fly (first class, thanks indie games buyers) to the UK to thank you personally Bob.</p>
<p>So, see you in 18 months!!</p>
<p>PS: I think there&#8217;s a mistake in the URL for this post?</p>
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