Archive | June, 2009

Not So Random Links: 27/6/09

27 Jun

‘Ello. Grabbing a break in between doodling to post some links before I forget for the 300th time. Bit of a musical slant but hey, I’m allowed.

Kevin McMahon – Attitude

Still got it, after all these years. Man, he doesn’t half look old though. Hard to think it’s 14 years since the Prick album and it still sounds fresh as fuck.

RIP Steven Wells

Vegetarians reportedly sleeping more soundly at night. SHIFT-KEYS-TAKING-LESS-OF-A-POUNDING. The universe of musical words has lost one of its greatest agitators. Remarkably prescient final published words too. Must be entertaining up on those clouds this weekend.

Leigh Alexander on Ninty’s Demo Play

Needless to say, I don’t agree.

Polynomial.

Flying inside a fractal is cool. The game is shit. Purdy looking shit though.

Gamestweet

How to shit up Twitter in one easy lesson. Woeful point missing. Still, there’s always got to be one cunt who tries stuff like this, yeah?

OpenEmu – Games vs Midi

Awesome tech stuff via Offworld.

Manifesto closes its doors

I always loved the concept of Manifesto! Games, still do in fact. It’s a big shame that it never quite turned out how I expected it to.

Aleks on Sex and Games

Worth a gander.

Clover Dev Questions “Financial Viability” of XBLIG

…and trots out unthink. I’m sure I’m not the only person more than a little tired of the whinging and total point missing now, am I?

Zombie Cow Interviewed.

Friends of MR, Zombie Cow get the grilling treatment. Nothing revelatory here but worth it for the most exhausting first question ever. TAKE A BREATH, MAN.

SYNSO 360

19 Jun

I’ve only really mentioned this in passing before now as up until recently, both Andy and myself weren’t certain as to what was going on with it. However, we’ve agreed to go at it and for the past week or so I’ve had Andy’s code in my hands and been duly ignoring the code parts and going at the graphics with a hammer to create a slightly nicer looking SYNSO experience from Andy’s straight port.

And verily, just got the lastest build fired through with my changes in and some sterling changes from Andy and … blimmeny. I think I’ve broken my eyes good and proper. Here’s a sneak peek of some of the visual modes that Andy took earlier:

A lot of stuff is still subject to change, Andy’s being very nice in accommodating my flailing whims and iterative ways here but we’re getting closer by the day.

Oh yeah, and in case you didn’t already know, SYNSO:Squid Harder has been out a fortnight now. Check out the moddb page for more information. It’s already hit 4,000 downloads and seems to be going down really well so y’know, I’m a happy bunny.