SYNSO 360
19 Jun
I’ve only really mentioned this in passing before now as up until recently, both Andy and myself weren’t certain as to what was going on with it. However, we’ve agreed to go at it and for the past week or so I’ve had Andy’s code in my hands and been duly ignoring the code parts and going at the graphics with a hammer to create a slightly nicer looking SYNSO experience from Andy’s straight port.
And verily, just got the lastest build fired through with my changes in and some sterling changes from Andy and … blimmeny. I think I’ve broken my eyes good and proper. Here’s a sneak peek of some of the visual modes that Andy took earlier:
A lot of stuff is still subject to change, Andy’s being very nice in accommodating my flailing whims and iterative ways here but we’re getting closer by the day.
Oh yeah, and in case you didn’t already know, SYNSO:Squid Harder has been out a fortnight now. Check out the moddb page for more information. It’s already hit 4,000 downloads and seems to be going down really well so y’know, I’m a happy bunny.


Looks fantastic.
wow, that looks great on XNA
Well, almost the same, but cool nonetheless!
Damn nifty!