Not So Random Links: January 26

Stop! Link time…

What’s Microsoft Doing For Indie Games?

The answer is depressingly not enough. Brandon covers all the major points, I ran with my own personal experiences of running xnPlay when your 360 decides to throw up a major design flaw over at xnPlay (funnily enough).

Interview with Michael Michael of Pom Pom

Good stuff mainly although the stuff about small development teams and Indies exploding due to the iPhone is perhaps, err, bizarre. Yes, that’s the word I’m looking for. Certainly not “where on Earth have you been for the past 6 years and how much of the universe passed you by?” because that’s more than one word. The stuff on XBLA/PSN though is strong.

The Crackdown 2 Box Art

Because it’s proper box art. And I’m excited already.

Puzzling The Sublime

Ian Bogost on puzzle games: “it’s hard to talk about abstract puzzle games, particularly about why certain examples deserve to be called excellent. ”

Necessary Games on Calamity Anna’s Shootin’ Starcade

Not for the article. For the comments. Oh my. The comments.

WoS Games Of The Year 2007

Only 3 years late, but what the heck.

12 bottles of bleach, please…

It’s no good. It still makes me crack up laughing.

Darwinia+ finally gets a release date.

Blimey. February 10th it is. There’s also a Q&A BAFTA launch thingy with Gillen. If that’s your bag. It’s a fiver and you get a drink thrown in, can’t really argue with that can you?

Lifetime Achiever

Which leads nicely into the obligatory…

Mechanical Wonder Maiden

Over at Paleo Future. I think I want one of these but they’re a bit out of my price range. It’s probably just some woman in a robot suit anyway.

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