War Twat
I maded a new game. I got bored yesterday morning and bastardised bits of code to put this together. It’s called War Twat. It may break your system and your eyes…
Front Ends

Like pulling teeth it is. I don’t think there’s any other part of writing games that quite has the ability to bring me out in hives as trying to construct a front end. I’ve still got 90% of a mental block on how to construct the G-Force one but at least that’s not under a deadline…
You’re a big man but you’re out of shape…

So, another week - another minor update to the devlog I’m afraid. Not done very much at all in the way of coding as I’ve been heads down on the exciting RR cleanup and tidy fest. Remind me to not let it get into that state again, it’s worse than when you forget to the tidy your desk after a week…
George’s Squizzy Griffin and stuff…

Sometimes good things come out of the bad. Scott’s 360 finally met it’s maker (as is their want) after a year and a half of reliable service. On the bright side, it’s led to the RROD room in George’s Squizzy Griffin.
Infected Again…
It’s been a funny couple of days in Bob Towers, nose to the grindstone and all that on the VI Reboot given it’s got to be out the door by the end of June. However, great amusement was taken yesterday when I stumbled once more upon the blog of a veteran industry marketer, this time attempting to revise his own former companies history. Which y’know, wouldn’t have been so bad if the entire sordid affair hadn’t been documented well in magazines, in an infamous documentary and from other parties involved over the years. Quite bizarre behaviour all told and I’m still struggling over 24 hours later to fathom out what the selective tilting of facts and finger pointing at bogeymen was supposed to achieve…
People, as they say, are weird.
Anyway, I’m not going to waste any more thought processes on that most curious of incidents and move swiftly along to VI and it’s resurrection.






