I went and made some words for Eurogamer on games as the new rock and roll. You can read it here.

Truth told, it’s not the best piece I’ve managed to throw out into the world but I enjoyed it all the same. It gets, in a slightly circular manner, where it wants to go but it never really finds its rhythm. Of course, my method of finding the rhythm is usually to spend a lot more time editing than I had reasonable time for with this commission (being a last minute replacement and all that) and to pepper the piece with swears, which I’m not allowed to do for Eurogamer. So!

I pitched three ideas across originally, one on Glorious Trainwrecks and another on my love of B Games (there’s some crossover here!) and this one on games as the new rock and roll. When it came down to having to choose I had to weigh up how much time I had to give over to it and I couldn’t really sing the praises of Glorious Trainwrecks to the public without getting some quotes (doable but it’d be pushing an already tight deadline tighter) and well, B Games I had a shot at but again it was tough to say everything I wanted to say about why they’re necessary without more time to plot and plan.

So, yeah, games as the new rock and roll it is. It’s a subject I’ve harped on about before but I’ve been a broken record for thirteen years, why change now?

The piece itself is partly inspired by reading Bombed Out, an all too familiar story of growing up in the North, lurking around bands and then going off and doing something else instead. Even though it’s a good few years before I’d be dreaming about bands, there’s a lot of stuff that rings familiar to it. And a lot of stuff lost too but that’s how it goes, yeah?

Talking of lost, I lost a lot trying to bail it down to a sensible wordcount. About halfway through and I’d hit around 1.5k words about stuff I’d still need to expand on and so a night with the scissors was in order trying to salvage it into what you see now. Had it not been half term, I’d have probably given it another day of going over but the kids must play and the dad must nod at them sleepily whilst stopping anyone sticking their heads in the oven and well, here we are.

They might not be the best words I’ve put to page, it often might (as one commentator says) be like trying to untangle coathangers but it’s something I believe strongly in, it’s something that doesn’t get talked about enough because we’re too busy talking up our million dollar successes without looking at the ripples they produce and y’know, these kids are our future of games, they deserve a shout out.

As always, it’s about remembering that there’s humans involved in things. It’s never “just videogames”, there’s people, there’s hopes, dreams, intentions. Some noble, some not so much. But in a world of constant discussion around sales numbers, SKU, framerates and all that jazz, it’s all too easy to miss the how, the where and the who. I feel I stumbled a bit on this piece but judging from the reactions, the point didn’t get lost in my awkward prose so we’re cool, I guess.

For all these reasons and a few more, I’m grateful to Chris for letting me have an audience to bang this drum at.

Thanks, Chris.