Over the last several years to months some of the biggest names in the casual world have began to competatively price their game libraries lower and lower in a vicious price war. Nearly all of the major portals have a subscription service which requires their users to promise to buy so many games in exchange for cheaper prices, but now Amazon has changed this all and now offers most of their games for the same price as all of the other portals; however, they have done something drastic and not tied their price to a membership, instead choosing to let anyone buy the games for value prices.
Consumers (and portals, but more on that later) win in the short term, but may be one of the ones that suffer in the long term, as diminishing returns will stifle innovation. Developers won’t want to risks, and so more of the proven seller genres will be made, further saturating the market with those kinds of titles, and limiting the time available to more original games. This will make it harder for consumers, who are bored with the status quo, to find good games, and reduce sales for everyone.
Developers are the ones who will suffer the most from this war. Some have already tested selling games at lower prices, and their results have never been anything more than disappointing, slightly more sales, but never twice the amount of sales required to make the same amount of money, which means it just doesn’t work. With portals now selling their games at super discounted prices, developers get even less per sale than before, making it impossible for some developers to recoup what they spent on development let alone get any profit.
Why are portals doing this? Portals want value customers, they want loyalty, and they want to ensure that consumers know to buy from them. They are willing to sabotage the industry in exchange for what they see a crucial move to make profit, but how soon before the war pushes the price so low as $0.99 a game? When that time comes, only the developers that have established themselves with a solid customer base on their own site will survive (this is a case where PopCap saw this coming and decided to do the right thing: diversify). Any developer who has solely relied on portals without any consideration for building up their own site brand will simply die out.
What can be done to stop this price war? Portals need to take responsibility for their actions. If the big players allow this to continue, there will be consequences for the industry, and no one will win. For example, if Amazon’s next move is to reduce the price of their entire library to $0.99 the best thing all of the other portals can do is simply to reject any game that has been added to Amazon’s library. As much as exclusives hurt everyone’s profits, they will be the deciding factor in this war too ( how bad would it feel if your game is on every portal if you’re only getting $0.30 per sale?).
Is this just portals catching up to an “industry norm” of what consumers expect to pay? After all other downloadable solutions such as Live Arcade and the iPhone store offer games for low prices. The difference is in the games, and what people are willing to pay for the games. It’s proven that people are willing to pay for games that they can’t get anywhere else for a fair price, and there are even examples of developers selling games as high as $24.95 and still making plenty of profit. This is a price war, and the portals are the ones instigating it.
What can developers who are not yet established do to ensure they stay afloat? Sacrifice short term profits, and sell your games exclusively on your own site. Build your community up every day, and do things to make your customers happy. The guys at Wolfire games are a prime example of a company that cares about its user-base, and it shows: their community is very active, and word of mouth is helping them to see growth every day.
So, developers, do you want to ensure long term growth and success? The best thing you can do is keep your game exclusive to your own sites, keep up advertisement campaigns up on sites like Facebook, and do your best to make your community as active and loyal as possible.










8. January 2009
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