…onto G-Force after a fairly hectic week. Nice to be able to sit back down and spend some time on getting this darn thing up to scratch. Been playing it a fair bit on emulation inbetween tinkers to list all the level structure down - nothing exciting there unless you count my inability to get beyond level 10 (thank god for a level skip).
So, I now have a list of everything that needs throwing into each level, finally got round to adding the pulsar - the rest of the time has been spent on a few simple effects, beefing up the explosions (whilst pretty, they were a bit weedy beforehand) and making sure each enemy has a spawn in routine as I really don’t have the space to consider a “sweep in” sort of thing.













