Retroaction Magazine issue 2.

I’ve not managed to drag my sorry backside to either reading this or posting about it yet, so more than anything this is a bit of a reminder to myself to take a bloody break and go and do something else instead. Loved the first issue and quite looking forward to getting tucked into Issue 2. Refreshingly still free of “In 1984, I wanted a bike. Imagine my surprise when…”.

Evil Lair – On Architecture In Videogames

Seriously, these two things don’t collide in discussion nearly enough for my tastes. Bravo Jim.

Although it’s not mentioned in the piece, Painkiller for all its woes was really the first game to make me realise just how generic and bland a vast proportion of the environments we present are. In fact, now I look back I realise that most of my love for the game comes from the amount of thought that had been put into each and every scenario. The buildings themselves became something to admire, something to fear and something to explore. It somehow managed to tap into that same part of me that was fascinated by exploring derelict sites when I was a teenager (and my home town certainly had no shortage of these, likely more so now).

I also worry that I spent a bizarre amount of time whilst playing Half Life 2 and episodes taking screenshots of the Citadel. There’s something wrong with me, I swear.

The Team Fortress 2 Blog

Bogglingly brilliant series of posts after the accidental leaking of a video where Robin Walker fires everyone at Valve and instates Stavros Xanthris as Vice President. Internet comedy at its finest.

Stalin Vs Martians Interview

I’m getting a bit worn out defending SvM now but in case you need one more reason to love the guys behind it (and you should!) this interview is it.

If the people take Stalin vs. Martians too seriously, it’s their problem. There’s no cure for the idiot, we can’t help it and there’s no need to worry, unless the idiots will try to break our legs. I think it is quite obvious that this game just can’t be serious, it’s like a Troma movie, but with more elements of parody.

Dark Night Of The Soul

Staggeringly brilliant album. May not see release due to record company politics. Available to stream on NPR. Go!

Hard Wired For Gaming

I missed this the first time round (my Escapist aversion coming into play as usual) but well, just go and read it.

Calling It A Day – David Haywood

Sad day indeed, yet somehow not entirely unpredictable y’know?

Activision go overboard

Seriously people, stop with that fucking disclaimer. It makes you look like utter fools. I’m going to bung the full disclaimer in after the jump here so you can see it’s stupidity in all its glory without having to click off here.

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing’s expectations, plans, intentions or strategies regarding the future are forward-looking statements that are not facts and involve a number of risks and uncertainties. Activision Publishing generally uses words such as “outlook,” “will,” “could,” “would,” “might,” “remains,” “to be,” “plans,” “believes,” “may,” “expects,” “intends,” “anticipates,” “estimate,” future,” “plan,” “positioned,” “potential,” “project,” “remain,” “scheduled,” “set to,” “subject to,” “upcoming” and similar expressions to help identify forward-looking statements. Factors that could cause Activision Publishing’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include, but are not limited to, sales levels of Activision Publishing’s titles, shifts in consumer spending trends, the impact of the current macroeconomic environment, the seasonal and cyclical nature of the interactive game market, Activision Publishing’s ability to predict consumer preferences among competing hardware platforms (including next-generation hardware), declines in software pricing, product returns and price protection, product delays, retail acceptance of Activision Publishing’s products, adoption rate and availability of new hardware and related software, industry competition, rapid changes in technology and industry standards, protection of proprietary rights, litigation against Activision Publishing, maintenance of relationships with key personnel, customers, vendors and third-party developers, domestic and international economic, financial and political conditions and policies, foreign exchange rates, integration of recent acquisitions and the identification of suitable future acquisition opportunities, Activision Blizzard’s success in integrating the operations of Activision Publishing and Vivendi Games in a timely manner, or at all, and the combined company’s ability to realize the anticipated benefits and synergies of the transaction to the extent, or in the timeframe, anticipated, and the other factors identified in Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.