EDF:IA makes one fundamental mistake. It seems to believe that the core of EDF is shooting giant insects or robots and builds on that. That’s not the case.
What makes EDF:2017 so utterly wonderful is that it’s not really about the robots or the ants. It’s a game of scale. It’s the Spinal Tap of gaming. It’s dumb, it’s loud and it goes up to eleven.
Everything in EDF:2017 goes up to eleven. The guns go up to eleven. The ants go up to eleven. The spiders go up to eleven. The spaceships go up to eleven. The giant stomping robots go up to eleven. The explosions go up to eleven. The particles go up to eleven. The dialogue goes up to eleven. The pick ups go up to eleven. Everything sits on Eleven. It is all ONE LOUDER. That’s its beauty. SMELL THE GLOVE.
EDF 2017 is SPINAL TAP:THE VIDEOGAME. The core of EDF:2017 is that it doesn’t ever know when to stop or when too much is too much. It is ELEVEN.
EDF:Insect Armageddon is not these things.
It is a SIX. It goes up to SIX. That’s nowhere near ELEVEN. It’s not one louder, it’s four quieter. Insect Armageddon is FOUR QUIETER THAN EVERYONE ELSE, FIVE QUIETER THAN SPINAL TAP.
Insect Armageddon is TURN YOUR AMP DOWN, JOHNNY. YOU’LL WAKE THE NEIGHBOUR’S KID. IS THAT COLDPLAY YOU’RE PLAYING ANYWAY? YOU’RE NO CHILD OF MINE.
It is that pub you walk past that always has karaoke on and someone, somewhere is strangling something you dearly love. It is the sound of NEW YORK NEW YORK through a drunken bastard haze.
It is everything but ONE LOUDER. It is everything but SMELL THE GLOVE. It is LISTEN TO THE FLOWER PEOPLE when it should be THE MAJESTY OF ROCK.
Gimme the money.