Some coverage of Death Ray Manta so far. Thank you to everyone who’s put their thoughts into words and onto websites about it, it’s more appreciated than you know.

“Just when you thought Rob Fearon’s sch’mups couldn’t get any more eye-bleedingly confusing, they did”
- VG247
“You know that cacophony that greets you when you walk into a big arcade? You know, the sort of one they have at the end of Brighton pier. The sound of 60 different games being played at max volume, with boozed up people shouting at each other over the top and neon everywhere and flashing disco lights and there are little kids running all over the place and you’ve had too much fizzy sherbert but you kind of like it? Fearon’s games are a bit like that” – Scripted Sequence
“If you’ve ever played Geometry Wars you’ll know that it’s fast paced, colourful and addictive. Now imagine that times forty with a side order of crazy and more visual stimulation than you could ever imagine” – The Reticule
“After spending some time with DRM though, I realize that this is very much a celebration of the videogame” – I Luv Games
“I honestly believe cacophony is the only way to describe what I have saw, as each and every enemy burst into vibrant colors which filled the screen. It could almost be considered parody of arcade game graphics” – Indie Game Mag
“the sort of thing you’ll want to play if you’ve ever shivered in delight at the touch of primary-coloured lasers against a black, vacuumous background” – PCGamesN
“It’s looking rather beautiful” – RockPaperShotgun
“It’s a polymorphous colour cluster. An effervescent, saccharine, gum-rotting sherbet dip that crackles in your mouth and turns your piss pink. And I can’t get enough of it.” – ClickIndie
“Lord, look at those colors. It’s beautiful, isn’t it? Bright, cheerful, and hectic” – GameRanx
SERIOUS.
Death Ray Manta is out next week sometime. Be excited.
